Soldier Weapon
31 items
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- +80% projectile speed
- +25% damage bonus
- Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
- -70% explosion radius
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- When weapon is active:
- Damage increases as the user becomes injured
- -90% less healing from Medic sources
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- -60% blast damage from rocket jumps
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- +20 max health on wearer
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- On Hit: Gain up to +20 health per attack
- -25% clip size
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- No self inflicted blast damage taken
- +200% max primary ammo on wearer
- -100% damage penalty
- No random critical hits
- Wearer cannot carry the intelligence briefcase or PASS Time JACK
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- +4 health regenerated per second on wearer
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- +40% projectile speed
- +25% clip size
- -25% blast damage from rocket jumps
- -25% damage penalty
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- Deals crits while the wielder is rocket jumping
- -20% slower firing speed
- No random critical hits
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- Does not require ammo
- Projectile penetrates enemy targets
- Projectile cannot be deflected
- Deals only 20% damage to buildings
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- -75% reduction in push force taken from damage
- -75% reduction in airblast vulnerability
- Deals 3x falling damage to the player you land on
- 200% increased air control when blast jumping
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- On Hit Teammate: Boosts both players' speed for several seconds
- -25% damage penalty
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- Hold Fire to load up to three rockets Release Fire to unleash the barrage
- Overloading the chamber will cause a misfire
- +3 degrees random projectile deviation
- No ammo from dispensers when active
- -20% explosion radius
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- When weapon is active:
- Move speed increases as the user becomes injured
- -90% less healing from Medic sources
- You are Marked-For-Death while active, and for short period after switching weapons
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- On Hit: Gain up to +20 health per attack
- -25% clip size
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- -15% blast damage from rocket jumps
- Increased attack speed and smaller blast radius while blast jumping
- Clip size increased on kill
- -10% explosion radius
- -15% damage penalty
Multi-Class Items
14 items
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- +1 capture rate on wearer
- 10% bullet damage vulnerability on wearer
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- This Weapon has a large melee range and deploys and holsters slower
- Gain 50% of base health on kill
- No random critical hits
- Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
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- Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
- This weapon deploys 20% faster
- -34% clip size
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- This weapon deploys 50% faster
- +50% bullets per shot
- Fires a wide, fixed shot pattern
- -20% damage penalty
- Successive shots become less accurate
All-Class Items
3 items