Melee
95 items
On Hit: 25% ÜberCharge added
-20% slower firing speed
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer
When weapon is active:
Damage increases as the user becomes injured
-90% less healing from Medic sources
This Weapon has a large melee range and
deploys and holsters slower
No random critical hits
-25 max health on wearer
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer
Imbued with an ancient power
On Hit: Bleed for 6 seconds
-50% damage penalty
This Weapon has a large melee range and
deploys and holsters slower
When weapon is active:
+20% damage bonus
15% slower move speed on wearer
Collect the organs of people you hit
-10 max health on wearer
When weapon is active:
+25 health restored on kill
+15% faster move speed on wearer
20% damage vulnerability on wearer
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter
When weapon is active:
Crits whenever it would normally mini-crit
20% damage vulnerability on wearer
No random critical hits
This weapon holsters 50% slower
This Weapon has a large melee range and
deploys and holsters slower
No random critical hits
-25 max health on wearer
When weapon is active:
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
-20% damage penalty
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits
When weapon is active:
+30% damage bonus
+50 health restored on kill
30% damage vulnerability on wearer
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.
+25% damage bonus
+50% health from packs on wearer
-75% health from healers on wearer
This Weapon has a large melee range and
deploys and holsters slower
When weapon is active:
Melee kills refill 25% of your charge meter
0.5 sec increase in charge duration
15% damage vulnerability on wearer
No random critical hits
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-25% damage penalty
-33% damage penalty vs buildings
-40% damage from ranged sources while active
+100% damage from melee sources while active
This weapon holsters 100% slower
On Hit: target is engulfed in flames
-20% damage penalty
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty
On Backstab: Absorbs the health from your victim
-55 max health on wearer
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max
This Weapon has a large melee range and
deploys and holsters slower
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits
Allows you to see enemy health
-10% slower firing speed
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits
+40% faster firing speed
On Hit: Gain a speed boost
-60% damage penalty
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty
Grants Triple Jump while deployed.
Melee attacks mini-crit while airborne.
This weapon deploys -50% slower
-15% damage vs players
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players
This Weapon has a large melee range and
deploys and holsters slower
No random critical hits
-25 max health on wearer
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter
Killing an enemy with a critical hit will dismember your victim. Painfully.
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers
All players connected via Medigun beams are hit
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage
On Equip: Visit Pyroland
Only visible in Pyroland
When weapon is active:
Move speed increases as the user becomes injured
-90% less healing from Medic sources
You are Marked-For-Death while active, and for short period after switching weapons
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits
On Hit: 25% ÜberCharge added
-20% slower firing speed
This Weapon has a large melee range and
deploys and holsters slower
No random critical hits
-25 max health on wearer
This weapon holsters 50% slower
This weapon holsters 50% slower