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Melee

94 items
On Hit: 25% ÜberCharge added -20% slower firing speed
100% critical hit vs burning players -33% damage penalty No random critical hits This weapon deploys -75% slower -20% slower firing speed
On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Alt-Fire: Launches a ball that stuns opponents -15 max health on wearer
When weapon is active: Damage increases as the user becomes injured -90% less healing from Medic sources
This Weapon has a large melee range and deploys and holsters slower No random critical hits -25 max health on wearer
Third successful punch in a row always crits. +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
+100% damage vs buildings Damage removes Sappers -25% damage vs players
On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
Imbued with an ancient power
On Hit: Bleed for 6 seconds -50% damage penalty
This Weapon has a large melee range and deploys and holsters slower When weapon is active: +20% damage bonus 15% slower move speed on wearer
On death up to 20% of your stored ÜberCharge is retained -10 max health on wearer
When weapon is active: +25 health restored on kill +15% faster move speed on wearer 20% damage vulnerability on wearer
Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
When weapon is active: Crits whenever it would normally mini-crit 20% damage vulnerability on wearer No random critical hits
When weapon is active: +30% faster move speed on wearer -25% damage penalty You are marked for death while active, and for short period after switching weapons This weapon holsters 50% slower
This Weapon has a large melee range and deploys and holsters slower No random critical hits -25 max health on wearer
When weapon is active: Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer -20% damage penalty
-20% slower firing speed This weapon deploys -100% slower No random critical hits
When weapon is active: +30% damage bonus +50 health restored on kill 30% damage vulnerability on wearer
On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
+25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
This Weapon has a large melee range and deploys and holsters slower When weapon is active: Melee kills refill 25% of your charge meter. +25 health restored on kill 15% damage vulnerability on wearer No random critical hits
Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
-40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower
On Hit: target is engulfed in flames -20% damage penalty
100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
On Backstab: Absorbs the health from your victim. -55 max health on wearer
25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
This Weapon has a large melee range and deploys and holsters slower Ammo boxes collected also give Charge Melee hits refill 20% of your charge meter. -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
Allows you to see enemy health -10% slower firing speed
Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
When weapon is active: +40% faster firing speed +15% faster move speed on wearer On Hit: Gain a speed boost -60% damage penalty 20% damage vulnerability on wearer
On Hit Ally: Boosts both players' speed for several seconds -25% damage penalty
Grants Triple Jump: The third jump deals 10 damage when used -30% slower firing speed -20% damage vs players
On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
100% critical hit vs burning players -33% damage penalty No random critical hits This weapon deploys -75% slower -20% slower firing speed
+30% cloak on kill Gain a speed boost on kill -25 max health on wearer
+100% damage vs buildings Damage removes Sappers -25% damage vs players
This Weapon has a large melee range and deploys and holsters slower No random critical hits -25 max health on wearer
Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
Killing an enemy with a critical hit will dismember your victim. Painfully.
Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
All players connected via Medigun beams are hit
Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
On Equip: Visit Pyroland Only visible in Pyroland
When weapon is active: Move speed increases as the user becomes injured -90% less healing from Medic sources You are marked for death while active, and for short period after switching weapons
100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
100% critical hit vs burning players -33% damage penalty No random critical hits This weapon deploys -75% slower -20% slower firing speed
On Hit: 25% ÜberCharge added -20% slower firing speed
This Weapon has a large melee range and deploys and holsters slower No random critical hits -25 max health on wearer
When weapon is active: +30% faster move speed on wearer -25% damage penalty You are marked for death while active, and for short period after switching weapons This weapon holsters 50% slower
When weapon is active: +30% faster move speed on wearer -25% damage penalty You are marked for death while active, and for short period after switching weapons This weapon holsters 50% slower

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