Melee, Weapon
95 items
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- On Hit: 25% ÜberCharge added
- -20% slower firing speed
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- On Kill: 5 seconds of 100% critical chance
- -20% slower firing speed
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- Alt-Fire: Launches a ball that slows opponents
- -15 max health on wearer
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- When weapon is active:
- Damage increases as the user becomes injured
- -90% less healing from Medic sources
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- This Weapon has a large melee range and deploys and holsters slower
- No random critical hits
- -25 max health on wearer
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- Third successful punch in a row always crits
- +25 max health on wearer
- Sentry build speed increased by 150%
- Replaces the Sentry with a Mini-Sentry
- No random critical hits
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- +100% damage vs buildings
- Damage removes Sappers
- -25% damage vs players
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- On Hit: Bleed for 5 seconds
- No random critical hits
- 20% fire damage vulnerability on wearer
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- Imbued with an ancient power
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- On Hit: Bleed for 6 seconds
- -50% damage penalty
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- This Weapon has a large melee range and deploys and holsters slower
- When weapon is active:
- +20% damage bonus
- 15% slower move speed on wearer
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- Collect the organs of people you hit
- -10 max health on wearer
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- When weapon is active:
- +25 health restored on kill
- +15% faster move speed on wearer
- 20% damage vulnerability on wearer
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- Upon a successful backstab against a human target, you rapidly disguise as your victim
- Silent Killer: No attack noise from backstabs
- +33% cloak drain rate
- Normal disguises require (and consume) a full cloak meter
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- When weapon is active:
- Crits whenever it would normally mini-crit
- 20% damage vulnerability on wearer
- No random critical hits
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- This weapon holsters 50% slower
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- This Weapon has a large melee range and deploys and holsters slower
- No random critical hits
- -25 max health on wearer
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- When weapon is active:
- Alt-Fire: Applies a healing effect to all nearby teammates
- +3 health regenerated per second on wearer
- -20% damage penalty
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- -20% slower firing speed
- This weapon deploys -100% slower
- No random critical hits
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- When weapon is active:
- +30% damage bonus
- +50 health restored on kill
- 30% damage vulnerability on wearer
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- On Kill: A small health pack is dropped
- 25% explosive damage vulnerability on wearer
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- On Hit: Bleed for 5 seconds
- On Miss: Hit yourself. Idiot.
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- +25% damage bonus
- +50% health from packs on wearer
- -75% health from healers on wearer
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- This Weapon has a large melee range and deploys and holsters slower
- When weapon is active:
- Melee kills refill 25% of your charge meter
- 0.5 sec increase in charge duration
- 15% damage vulnerability on wearer
- No random critical hits
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- Construction hit speed boost increased by 30%
- +15% faster firing speed
- 20% slower repair rate
- -25% damage penalty
- -33% damage penalty vs buildings
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- -40% damage from ranged sources while active
- +100% damage from melee sources while active
- This weapon holsters 100% slower
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- On Hit: target is engulfed in flames
- -20% damage penalty
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- 100% critical hit vs burning players
- +25% fire damage resistance while deployed
- -25% damage penalty
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- On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
- Crits whenever it would normally mini-crit
- -75% damage penalty
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- On Backstab: Absorbs the health from your victim
- -55 max health on wearer
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- 25% increase in damage when health <50% of max
- -25% decrease in damage when health >50% of max
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- This Weapon has a large melee range and deploys and holsters slower
- Ammo boxes collected also refill your charge meter
- Melee hits refill 20% of your charge meter
- -80% max primary ammo on wearer
- -80% max secondary ammo on wearer
- No random critical hits
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- Allows you to see enemy health
- -10% slower firing speed
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- Deals crits while the wielder is rocket jumping
- -20% slower firing speed
- No random critical hits
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- +40% faster firing speed
- On Hit: Gain a speed boost
- -60% damage penalty
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- On Hit Teammate: Boosts both players' speed for several seconds
- -25% damage penalty
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- Grants Triple Jump while deployed. Melee attacks mini-crit while airborne.
- This weapon deploys -50% slower
- -15% damage vs players
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- On Hit: Bleed for 5 seconds
- On Miss: Hit yourself. Idiot.
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- +30% cloak on kill
- Gain a speed boost on kill
- -25 max health on wearer
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- +100% damage vs buildings
- Damage removes Sappers
- -25% damage vs players
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- This Weapon has a large melee range and deploys and holsters slower
- No random critical hits
- -25 max health on wearer
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- Upon a successful backstab against a human target, you rapidly disguise as your victim
- Silent Killer: No attack noise from backstabs
- +33% cloak drain rate
- Normal disguises require (and consume) a full cloak meter
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- Killing an enemy with a critical hit will dismember your victim. Painfully.
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- Press your reload key to choose to teleport to spawn or your exit teleporter
- -50% metal cost when constructing or upgrading teleporters
- Construction hit speed boost decreased by 50%
- 20% less metal from pickups and dispensers
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- All players connected via Medigun beams are hit
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- Alt-Fire: Launches a festive ornament that shatters causing bleed
- +25% increase in recharge rate
- -65% damage penalty
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- On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
- Backstab turns victim to ice
- Melts in fire, regenerates in 15 seconds and by picking up ammo
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- Critical hit forces victim to laugh
- Always critical hit from behind
- On Hit: Force enemies to laugh who are also wearing this item
- Critical hits do no damage
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- On Equip: Visit Pyroland
- Only visible in Pyroland
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- When weapon is active:
- Move speed increases as the user becomes injured
- -90% less healing from Medic sources
- You are Marked-For-Death while active, and for short period after switching weapons
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- 100% critical hit vs wet players
- Damage removes Sappers
- -20% damage vs players
- No random critical hits
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- On Hit: 25% ÜberCharge added
- -20% slower firing speed
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- This Weapon has a large melee range and deploys and holsters slower
- No random critical hits
- -25 max health on wearer
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- This weapon holsters 50% slower
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- This weapon holsters 50% slower
Multi-Class Items
10 items
All-Class Items
3 items