Sniper Weapon
33 items
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- Blocks a single backstab attempt
- -100% maximum overheal on wearer
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- Coated enemies take mini-crits Can be used to extinguish fires
- Extinguishing teammates reduces cooldown by -20%
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- On Hit: Bleed for 6 seconds
- -50% damage penalty
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- On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level. Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
- +25% charge rate
- No headshots
- No random critical hits
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- Immune to the effects of afterburn
- +50% fire damage resistance on wearer
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- When weapon is active:
- Crits whenever it would normally mini-crit
- 20% damage vulnerability on wearer
- No random critical hits
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- 25% increase in damage when health <50% of max
- -25% decrease in damage when health >50% of max
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- Base charge rate decreased by 50%
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- On Full Charge: Projectiles penetrate players
- On Full Charge: +15% damage per shot
- Cannot fire unless zoomed
- Fires tracer rounds
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- +4 health regenerated per second on wearer
- Knockback reduced by 20% when aiming
- No flinching when aiming and fully charged
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- Dealing damage fills charge meter
- Secondary fire when charged grants mini-crits for 8 seconds
- -25% slower firing speed
- -20% clip size
- No random critical hits
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- Gain Focus on kills and assists
- Attrib_RageGainOnAssists
- Press 'Reload' to activate focus In Focus: +25% faster charge and no unscoping
- -20% damage on body shot
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- Coated enemies take mini-crits Can be used to extinguish fires
- Extinguishing teammates reduces cooldown by -20%
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- Charge and fire shots independent of zoom
- -10% damage on body shot
- No headshots when not fully charged
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- Coated enemies take mini-crits Can be used to extinguish fires
- Extinguishing teammates reduces cooldown by -20%
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- On Full Charge: Projectiles penetrate players
- On Full Charge: +15% damage per shot
- Cannot fire unless zoomed
- Fires tracer rounds
Multi-Class Items
8 items
All-Class Items
3 items