Vintage: Any
132 items
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- ÜberCharge grants 100% critical chance
- +25% ÜberCharge rate
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- On Hit: Gain up to +3 health
- -2 health regenerated per second on wearer
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- On Hit: 25% ÜberCharge added
- -20% slower firing speed
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- 100% critical hit vs burning players
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- On Hit: 100% chance to slow target
- -20% damage resistance when below 50% health and spun up
- -25% damage penalty
- 30% slower spin up time
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- On Kill: 5 seconds of 100% critical chance
- -20% slower firing speed
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- Alt-Fire: Launches a ball that slows opponents
- -15 max health on wearer
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- Knockback on the target and shooter
- +50% faster firing speed
- +20% bullets per shot
- -10% damage penalty
- -66% clip size
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- Blocks a single backstab attempt
- -100% maximum overheal on wearer
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- Coated enemies take mini-crits Can be used to extinguish fires
- Extinguishing teammates reduces cooldown by -20%
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- Cloak Type: Feign Death. Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance.
- +40% cloak duration
- +50% cloak regen rate
- -50% cloak meter when Feign Death is activated
- Attrib_NoCloakFromAmmo
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- Cloak Type: Motion Sensitive. Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies. Cloak drain rate based on movement speed.
- +100% cloak regen rate
- No cloak meter from ammo boxes when invisible
- -35% cloak meter from ammo boxes
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- Crits on headshot
- -15% damage penalty
- -20% slower firing speed
- No random critical hits
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- This is a special Halloween 2009 item
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- +80% projectile speed
- +25% damage bonus
- Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
- -70% explosion radius
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- When weapon is active:
- Damage increases as the user becomes injured
- -90% less healing from Medic sources
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- +25% faster firing speed
- Detonates stickybombs near the crosshair and directly under your feet
- Able to destroy enemy stickybombs
- +50% max secondary ammo on wearer
- +6 max pipebombs out
- 0.8 sec slower bomb arm time
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- +50% fire damage resistance on wearer
- +30% explosive damage resistance on wearer
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- This Weapon has a large melee range and deploys and holsters slower
- No random critical hits
- -25 max health on wearer
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- -60% blast damage from rocket jumps
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- Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed
- Revenge crits are lost on death
- No random critical hits
- -50% clip size
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- Third successful punch in a row always crits
- +25 max health on wearer
- Sentry build speed increased by 150%
- Replaces the Sentry with a Mini-Sentry
- No random critical hits
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- +100% damage vs buildings
- Damage removes Sappers
- -25% damage vs players
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- +1 capture rate on wearer
- 10% bullet damage vulnerability on wearer
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- On Hit: Bleed for 5 seconds
- No random critical hits
- 20% fire damage vulnerability on wearer
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- Adds +50 max health for 30 seconds
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- On Hit: Bleed for 6 seconds
- -50% damage penalty
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- This Weapon has a large melee range and deploys and holsters slower
- When weapon is active:
- +20% damage bonus
- 15% slower move speed on wearer
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- When weapon is active:
- Increase in push force taken from damage and airblast
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- When weapon is active:
- Alt-Fire: Applies a healing effect to all nearby teammates
- +3 health regenerated per second on wearer
- -20% damage penalty
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- No headshots
- -75% max primary ammo on wearer
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- -20% slower firing speed
- This weapon deploys -100% slower
- No random critical hits
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- +20% damage vs buildings
- +25% projectile speed
- -25% clip size
- -25% explosion radius
- Launched bombs shatter on surfaces
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- When weapon is active:
- +30% damage bonus
- +50 health restored on kill
- 30% damage vulnerability on wearer
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- +20% damage vulnerability while active
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- +20% damage bonus
- -20% damage resistance when below 50% health and spun up
- 50% slower spin up time
- -60% slower move speed while deployed
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- On Hit: target is engulfed in flames
- -20% damage penalty
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- 100% critical hit vs burning players
- +25% fire damage resistance while deployed
- -25% damage penalty
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- +4 health regenerated per second on wearer
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- On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
- Crits whenever it would normally mini-crit
- -75% damage penalty
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- On Backstab: Absorbs the health from your victim
- -55 max health on wearer
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- This Weapon has a large melee range and deploys and holsters slower
- Gain 50% of base health on kill
- No random critical hits
- Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
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- On Equip: Visit Pyroland
- Witnessed the 0 inferno
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- When weapon is active:
- Move speed increases as the user becomes injured
- -90% less healing from Medic sources
- You are Marked-For-Death while active, and for short period after switching weapons
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