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105 items
Extinguishing teammates restores 20 health
On Hit: Gain up to +3 health -2 health drained per second on wearer
100% critical hits from behind Extinguishing teammates restores 20 health +150% airblast cost
On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
+80% projectile speed +25% damage bonus Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks -70% explosion radius
Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed. Revenge crits are lost on death No random critical hits -50% clip size
This weapon deploys 60% faster This weapon holsters 30% faster Extinguishing teammates restores 20 health -66% afterburn damage penalty +25% airblast cost
When weapon is active: Increase in push force taken from damage and airblast
On Hit: Gain up to +20 health per attack -25% clip size
On Scoped Hit: Jarate target for 2 to 8 seconds based on amount charged. Headshots or fully charged shots cause an explosion of Jarate. +25% charge rate No headshots No random critical hits
No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
No headshots -75% max primary ammo on wearer
+20% damage vs buildings +25% projectile speed -25% clip size -25% explosion radius Launched bombs shatter on surfaces
+20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
Base charge rate decreased by 50%
+200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter. +10% faster move speed on wearer (shield required)
-15% damage penalty
+40% projectile speed +25% clip size -25% blast damage from rocket jumps -25% damage penalty
20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Does not require ammo Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec No random critical hits Deals only 20% damage to buildings Cannot be crit boosted
25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
Build 'Mmmph' by dealing damage. Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds. Invulnerable while 'Mmmph' taunting. No airblast No random critical hits
+200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter. +10% faster move speed on wearer (shield required)
Extinguishing teammates restores 20 health
Hold Fire to load up to three rockets Release Fire to unleash the barrage Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Extinguishing teammates restores 20 health On Equip: Visit Pyroland Only visible in Pyroland
Gain Focus on kills and assists Attrib_RageGainOnAssists Press 'Reload' to activate focus In Focus: +25% faster charge and no unscoping. -20% damage on body shot
On Hit: Builds Boost Run speed increased with Boost 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
Extinguishing teammates restores 20 health
Extinguishing teammates restores 20 health
Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Extinguishing teammates restores 20 health
Extinguishing teammates restores 20 health
Extinguishing teammates restores 20 health
Extinguishing teammates restores 20 health
Extinguishing teammates restores 20 health
Extinguishing teammates restores 20 health
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. +20% projectile speed Cannonballs push players back on impact Cannonballs do not explode on impact
Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size
Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed. Revenge crits are lost on death No random critical hits -50% clip size
Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
No headshots -75% max primary ammo on wearer
On Hit: Gain up to +20 health per attack -25% clip size
Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
Mini-crits targets when fired at their back from close range -34% clip size 20% less accurate No random critical hits
-15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
100% critical hits from behind Extinguishing teammates restores 20 health +150% airblast cost
Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
Extinguishing teammates restores 20 health
On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds

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