Primary
106 items
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius
Gain 2 revenge crits for each sentry kill and
1 for each sentry assist when your sentry is destroyed
Revenge crits are lost on death
No random critical hits
-50% clip size
When weapon is active:
Increase in push force taken from damage and airblast
On Hit: Gain up to +20 health per attack
-25% clip size
On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level.
Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
+25% charge rate
No headshots
No random critical hits
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK
No headshots
-75% max primary ammo on wearer
+20% damage vs buildings
+25% projectile speed
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces
+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed
Base charge rate decreased by 50%
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)
-15% damage penalty
+40% projectile speed
+25% clip size
-25% blast damage from rocket jumps
-25% damage penalty
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings
Build 'Mmmph' by dealing damage.
Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.
Invulnerable while 'Mmmph' taunting.
No airblast
No random critical hits
+200% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)
Hold Fire to load up to three rockets
Release Fire to unleash the barrage
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius
On Equip: Visit Pyroland
Only visible in Pyroland
Gain Focus on kills and assists
Attrib_RageGainOnAssists
Press 'Reload' to activate focus
In Focus: +25% faster charge and no unscoping
-20% damage on body shot
On Hit: Builds Boost
Run speed increased with Boost
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
+20% projectile speed
Cannonballs push players back on impact
Cannonballs do not explode on impact
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
Self mark for death when hauling buildings
-50% max primary ammo on wearer
-34% clip size
4-to-1 health-to-metal ratio when repairing buildings
Gain 2 revenge crits for each sentry kill and
1 for each sentry assist when your sentry is destroyed
Revenge crits are lost on death
No random critical hits
-50% clip size
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size
No headshots
-75% max primary ammo on wearer
On Hit: Gain up to +20 health per attack
-25% clip size
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
-15% damage penalty
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds