Primary, Weapon
106 items
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- On Hit: Gain up to +3 health
- -2 health regenerated per second on wearer
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- On Hit: 100% chance to slow target
- -20% damage resistance when below 50% health and spun up
- -25% damage penalty
- 30% slower spin up time
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- Knockback on the target and shooter
- +50% faster firing speed
- +20% bullets per shot
- -10% damage penalty
- -66% clip size
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- +80% projectile speed
- +25% damage bonus
- Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
- -70% explosion radius
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- Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed
- Revenge crits are lost on death
- No random critical hits
- -50% clip size
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- When weapon is active:
- Increase in push force taken from damage and airblast
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- On Hit: Gain up to +20 health per attack
- -25% clip size
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- On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level. Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
- +25% charge rate
- No headshots
- No random critical hits
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- No self inflicted blast damage taken
- +200% max primary ammo on wearer
- -100% damage penalty
- No random critical hits
- Wearer cannot carry the intelligence briefcase or PASS Time JACK
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- No headshots
- -75% max primary ammo on wearer
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- +20% damage vs buildings
- +25% projectile speed
- -25% clip size
- -25% explosion radius
- Launched bombs shatter on surfaces
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- +20% damage bonus
- -20% damage resistance when below 50% health and spun up
- 50% slower spin up time
- -60% slower move speed while deployed
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- Base charge rate decreased by 50%
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- +200% increase in turning control while charging
- +25 max health on wearer
- Melee kills refill 25% of your charge meter
- +10% faster move speed on wearer (shield required)
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- -15% damage penalty
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- +40% projectile speed
- +25% clip size
- -25% blast damage from rocket jumps
- -25% damage penalty
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- 20% faster spin up time
- Silent Killer: No barrel spin sound
- 20% more accurate
- -20% slower firing speed
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- 25% faster reload time
- +50% faster firing speed
- On Hit: Builds Hype
- -66% clip size
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- On Full Charge: Projectiles penetrate players
- On Full Charge: +15% damage per shot
- Cannot fire unless zoomed
- Fires tracer rounds
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- 10% increased damage to your sentry's target
- No reload necessary
- On Hit: damage dealt is returned as ammo
- Per Shot: -30 ammo
- Uses metal for ammo
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- Does not require ammo
- Projectile cannot be deflected
- On Hit: Victim loses up to 10% Medigun charge
- On Hit: Victim loses up to 20% cloak
- Deals only 20% damage to buildings
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- Build 'Mmmph' by dealing damage. Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds. Invulnerable while 'Mmmph' taunting.
- No airblast
- No random critical hits
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- +200% increase in turning control while charging
- +25 max health on wearer
- Melee kills refill 25% of your charge meter
- +10% faster move speed on wearer (shield required)
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- Hold Fire to load up to three rockets Release Fire to unleash the barrage
- Overloading the chamber will cause a misfire
- +3 degrees random projectile deviation
- No ammo from dispensers when active
- -20% explosion radius
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- On Equip: Visit Pyroland
- Only visible in Pyroland
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- Gain Focus on kills and assists
- Attrib_RageGainOnAssists
- Press 'Reload' to activate focus In Focus: +25% faster charge and no unscoping
- -20% damage on body shot
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- On Hit: Builds Boost Run speed increased with Boost
- 10% slower move speed on wearer
- Boost reduced on air jumps
- Boost reduced when hit
- -34% clip size
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- Creates a ring of flames while spun up
- 25% damage bonus vs burning players
- Consumes an additional 4 ammo per second while spun up
- -10% damage penalty
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- Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
- +20% projectile speed
- Cannonballs push players back on impact
- Cannonballs do not explode on impact
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- Alt-Fire: Use 100 metal to pick up your targeted building from long range
- Fires a special bolt that can repair friendly buildings
- Self mark for death when hauling buildings
- -50% max primary ammo on wearer
- -34% clip size
- 4-to-1 health-to-metal ratio when repairing buildings
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- Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed
- Revenge crits are lost on death
- No random critical hits
- -50% clip size
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- Knockback on the target and shooter
- +50% faster firing speed
- +20% bullets per shot
- -10% damage penalty
- -66% clip size
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- No headshots
- -75% max primary ammo on wearer
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- On Hit: Gain up to +20 health per attack
- -25% clip size
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- Charge and fire shots independent of zoom
- -10% damage on body shot
- No headshots when not fully charged
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- Mini-crits targets when fired at their back from close range
- -34% clip size
- 20% less accurate
- No random critical hits
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- -15% blast damage from rocket jumps
- Increased attack speed and smaller blast radius while blast jumping
- Clip size increased on kill
- -10% explosion radius
- -15% damage penalty
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- Grenades have very little bounce and roll
- -30% fuse time on grenades
- -15% explosion radius
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- On Full Charge: Projectiles penetrate players
- On Full Charge: +15% damage per shot
- Cannot fire unless zoomed
- Fires tracer rounds
Multi-Class Items
2 items