Genuine: Any
181 items
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- On Hit: target is engulfed in flames
- -20% damage penalty
-
- 100% critical hit vs burning players
- +25% fire damage resistance while deployed
- -25% damage penalty
-
- +4 health regenerated per second on wearer
-
- On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
- Crits whenever it would normally mini-crit
- -75% damage penalty
-
- On Backstab: Absorbs the health from your victim
- -55 max health on wearer
-
- This Weapon has a large melee range and deploys and holsters slower
- Gain 50% of base health on kill
- No random critical hits
- Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
-
-
-
-
-
-
-
-
-
-
- Does not require ammo
- Projectile penetrates enemy targets
- Projectile cannot be deflected
- Deals only 20% damage to buildings
-
- On Hit: Bleed for 5 seconds
- On Miss: Hit yourself. Idiot.
-
-
-
-
- +100% damage vs buildings
- Damage removes Sappers
- -25% damage vs players
-
-
-
-
-
-
-
-
-
-
-
-
-
- Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill
- -15% damage penalty
- No random critical hits
-
- On Full Charge: Projectiles penetrate players
- On Full Charge: +15% damage per shot
- Cannot fire unless zoomed
- Fires tracer rounds
-
- 10% increased damage to your sentry's target
- No reload necessary
- On Hit: damage dealt is returned as ammo
- Per Shot: -30 ammo
- Uses metal for ammo
-
- Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
- No reload necessary
- Per Shot: -5 ammo
- Uses metal for ammo
- No random critical hits
-
-
-
- Killing an enemy with a critical hit will dismember your victim. Painfully.
-
-
-
-
-
-
-
- On Equip: Visit Pyroland
- Only visible in Pyroland
-
-
-
-
-
-
-
- Reverses enemy building construction
- -100% sapper damage penalty
-
- Creates a ring of flames while spun up
- 25% damage bonus vs burning players
- Consumes an additional 4 ammo per second while spun up
- -10% damage penalty
-
- Throw at your enemies to make them bleed! Long distance hits reduce recharge time
- No random critical hits
-
- 100% critical hit vs wet players
- Damage removes Sappers
- -20% damage vs players
- No random critical hits
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Attrib_Sapper_Voice_Pak
- Attrib_Sapper_Voice_Pak_Idle_Wait
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-