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4,149 items
Extinguishing teammates restores 20 health
ÜberCharge grants 100% critical chance +25% ÜberCharge rate
On Hit: Gain up to +3 health -2 health drained per second on wearer
On Hit: 25% ÜberCharge added -20% slower firing speed
100% critical hit vs burning players -33% damage penalty No random critical hits This weapon deploys -75% slower -20% slower firing speed
100% critical hit vs burning players
100% critical hits from behind Extinguishing teammates restores 20 health +150% airblast cost
On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Alt-Fire: Launches a ball that stuns opponents -15 max health on wearer
Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
Blocks a single backstab attempt
Coated enemies take mini-crits Can be used to extinguish fires. Extinguishing teammates reduces cooldown by -20%
Cloak Type: Feign Death. Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance. +40% cloak duration +50% cloak regen rate -50% cloak meter when Feign Death is activated No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
Cloak Type: Motion Sensitive. Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies. Cloak drain rate based on movement speed. +100% cloak regen rate No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
Crits on headshot -15% damage penalty -20% slower firing speed No random critical hits
This is a special Halloween 2009 item
+80% projectile speed +25% damage bonus Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks -70% explosion radius
When weapon is active: Damage increases as the user becomes injured -90% less healing from Medic sources
+25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
+50% fire damage resistance on wearer +30% explosive damage resistance on wearer
This Weapon has a large melee range and deploys and holsters slower No random critical hits -25 max health on wearer
-60% blast damage from rocket jumps
Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed. Revenge crits are lost on death No random critical hits -50% clip size
Third successful punch in a row always crits. +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
+100% damage vs buildings Damage removes Sappers -25% damage vs players
+1 capture rate on wearer 10% bullet damage vulnerability on wearer
On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
Adds +50 max health for 30 seconds
Hire Date: 0
Hire Date: 0
Hire Date: 0
Imbued with an ancient power
Hire Date: 0
On Hit: Bleed for 6 seconds -50% damage penalty
This Weapon has a large melee range and deploys and holsters slower When weapon is active: +20% damage bonus 15% slower move speed on wearer
On death up to 20% of your stored ÜberCharge is retained -10 max health on wearer
Extinguishing teammates restores 20 health
When weapon is active: +25 health restored on kill +15% faster move speed on wearer 20% damage vulnerability on wearer
This weapon deploys 60% faster This weapon holsters 30% faster Extinguishing teammates restores 20 health -66% afterburn damage penalty +25% airblast cost
When weapon is active: Increase in push force taken from damage and airblast
Extinguishing teammates reduces cooldown by -20%
+15% cloak on hit +40% cloak duration -20% damage penalty
Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
+20 max health on wearer
On Hit: Gain up to +20 health per attack -25% clip size
On Scoped Hit: Jarate target for 2 to 8 seconds based on amount charged. Headshots or fully charged shots cause an explosion of Jarate. +25% charge rate No headshots No random critical hits
+25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage vulnerability on wearer
When weapon is active: Crits whenever it would normally mini-crit 20% damage vulnerability on wearer No random critical hits
No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
When weapon is active: +30% faster move speed on wearer -25% damage penalty You are marked for death while active, and for short period after switching weapons This weapon holsters 50% slower
No self inflicted blast damage taken +200% max secondary ammo on wearer -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
This Weapon has a large melee range and deploys and holsters slower No random critical hits -25 max health on wearer
This is a special Halloween 2010 item
This is a special Halloween 2010 item
This is a special Halloween 2010 item
When weapon is active: Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer -20% damage penalty
No headshots -75% max primary ammo on wearer
-20% slower firing speed This weapon deploys -100% slower No random critical hits
+20% damage vs buildings +25% projectile speed -25% clip size -25% explosion radius Launched bombs shatter on surfaces
When weapon is active: +30% damage bonus +50 health restored on kill 30% damage vulnerability on wearer
+20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
+25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
This Weapon has a large melee range and deploys and holsters slower When weapon is active: Melee kills refill 25% of your charge meter. +25 health restored on kill 15% damage vulnerability on wearer No random critical hits
Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
-40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower
On Hit: target is engulfed in flames -20% damage penalty
100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
100% mini-crits vs burning players +50% damage to self -25% damage penalty
+4 health regenerated per second on wearer
On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
On Backstab: Absorbs the health from your victim. -55 max health on wearer
This Weapon has a large melee range and deploys and holsters slower Gain 50% of base health on kill No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.
25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
Base charge rate decreased by 50%
This Weapon has a large melee range and deploys and holsters slower Ammo boxes collected also give Charge Melee hits refill 20% of your charge meter. -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
+200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter. +10% faster move speed on wearer (shield required)
+50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects +40% heal rate +10% ÜberCharge rate 50% max overheal
-15% damage penalty
Allows you to see enemy health -10% slower firing speed
+40% projectile speed +25% clip size -25% blast damage from rocket jumps -25% damage penalty
Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks This weapon deploys 20% faster -34% clip size
Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
Imbued with an ancient power
20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
+33% clip size +15% faster firing speed -15% damage penalty
When weapon is active: +40% faster firing speed +15% faster move speed on wearer On Hit: Gain a speed boost -60% damage penalty 20% damage vulnerability on wearer
Adds +50 max health for 30 seconds
Does not require ammo Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec No random critical hits Deals only 20% damage to buildings Cannot be crit boosted
Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
-75% reduction in push force taken from damage Deals 3x falling damage to the player you land on
On Hit Ally: Boosts both players' speed for several seconds -25% damage penalty
25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
+15% damage bonus +25% greater jump height when active -60% clip size
Grants Triple Jump: The third jump deals 10 damage when used -30% slower firing speed -20% damage vs players
On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
100% critical hit vs burning players -33% damage penalty No random critical hits This weapon deploys -75% slower -20% slower firing speed
Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
+30% cloak on kill Gain a speed boost on kill -25 max health on wearer
+100% damage vs buildings Damage removes Sappers -25% damage vs players
This Weapon has a large melee range and deploys and holsters slower No random critical hits -25 max health on wearer
Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill -15% damage penalty No random critical hits
On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
Alt-Fire: -10 ammo per attack and -5 ammo per projectile destroyed No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
Unlimited use
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
This is a special Halloween 2011 item
Explode spectacularly on death
This is a special Halloween 2011 item
Killing an enemy with a critical hit will dismember your victim. Painfully.
Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
All players connected via Medigun beams are hit
Build 'Mmmph' by dealing damage. Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds. Invulnerable while 'Mmmph' taunting. No airblast No random critical hits
Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
+200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter. +10% faster move speed on wearer (shield required)
+4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Jingle all the way
Jingle all the way
Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
Extinguishing teammates restores 20 health
Unlimited use
Attrib_TauntSoundSuccess
Hold Fire to load up to three rockets Release Fire to unleash the barrage Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
On Equip: Visit Pyroland Only visible in Pyroland
On Equip: Visit Pyroland Only visible in Pyroland
100% mini-crits vs burning players Flare knocks back target on hit and explodes when it hits the ground. Increased knock back on burning players -35% self damage force -35% damage penalty
Extinguishing teammates restores 20 health On Equip: Visit Pyroland Only visible in Pyroland
On Equip: Visit Pyroland Witnessed the 0 inferno
On Equip: Visit Pyroland
On Equip: Visit Pyroland Attrib_TauntSoundSuccess Only visible in Pyroland
On Equip: Visit Pyroland Only visible in Pyroland
Dealing damage fills charge meter. Secondary fire when charged grants mini-crits for 8 seconds. -25% slower firing speed -20% clip size No random critical hits
Gain Focus on kills and assists Attrib_RageGainOnAssists Press 'Reload' to activate focus In Focus: +25% faster charge and no unscoping. -20% damage on body shot
On Hit: Builds Boost Run speed increased with Boost 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
When weapon is active: On Hit: Gain up to +5 health Wearer never takes falling damage -25% slower firing speed 20% damage vulnerability on wearer
When weapon is active: Move speed increases as the user becomes injured -90% less healing from Medic sources You are marked for death while active, and for short period after switching weapons
Extinguishing teammates restores 20 health
Extinguishing teammates restores 20 health
Reverses enemy building construction -100% sapper damage penalty
Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Throw at your enemies to make them bleed! Long distance hits cause mini-crits 100% critical hit vs stunned players No random critical hits
100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Reverses enemy building construction -100% sapper damage penalty
Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Throw at your enemies to make them bleed! Long distance hits cause mini-crits 100% critical hit vs stunned players No random critical hits
100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Extinguishing teammates restores 20 health
Extinguishing teammates restores 20 health
Extinguishing teammates restores 20 health
Extinguishing teammates restores 20 health
Attrib_Sapper_Voice_Pak Attrib_Sapper_Voice_Pak_Idle_Wait
Extinguishing teammates restores 20 health
Extinguishing teammates restores 20 health
On Equip: Visit Pyroland Only visible in Pyroland